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Malaysian Journal of Medical Sciences
School of Medical Sciences, Universiti Sains Malaysia
ISSN: 1394-195X
Vol. 25, No. 3, 2018, pp. 1-6
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Bioline Code: mj18029
Full paper language: English
Document type: Editorial
Document available free of charge
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Malaysian Journal of Medical Sciences, Vol. 25, No. 3, 2018, pp. 1-6
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Exploring the Impact of Serious Games for Cognitive Functions through the Humphrey Fellowship Programme
Tan, Wee Hoe
Abstract
The use of serious games as digital medicine started in recent years as the United States
Food and Drug Administration granted Class 1 or 2 device clearance to serious games or game-like
technologies. This encouraging trend motivates interdisciplinary cooperation between experts
in the medical sciences and the game industry because the Northern American pharmaceutical
revenues have exceeded USD1 trillion globally since 2014. The potential of this lucrative business
opportunity may attract fund providers and venture capitalists to support game-related research
and development projects. The author elaborates his activities and experiences in the United States
in FY2017/2018 as a Humphrey fellow from Malaysia. Specifically, the research and development
trend of serious games for cognitive function in the academic and the game industry has positive
impact on how medical doctors and practitioners in low- and middle-income countries may use or
develop games as digital medicine.
Keywords
serious games; cognitive; device; medicine; Malaysia
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